World of Waitcraft

Warlords of Draenor is Live: Launch and Expansion first Impressions

Friday, September 13, 2013

WoW - Why Engineering should be your Main's Profession

I love playing an engineer. It is by far the most fun profession to have in WoW. For starters, engineers now have access to by far the coolest mount in the game, the Sky Golem, which has become available to engineers in patch 5.4. Here are just a few reasons why I think that your main character should be an engineer: 1: Get Your Mail Any Time you Want With the MOLL-E device you can have access to your mail anywhere, any time you want. Ever been out in the wild and found your inventory was full? I have, even with starting the day's farming of...

Thursday, September 12, 2013

Dungeons and Dragons - An Introduction

Dungeons and Dragons (D&D) is the original Role Playing Game. Oh, people played role playing games before, kids pretended to be knights and fight dragons, but D&D was the first game to create a set of rules and a world in which to play. D&D began as a pen and paper RPG: in other words players wrote all of their information on paper, without the assistance of computers to calculate damage or graphics cards to render the action - the action itself was in your mind. First Published in 1974 by TSR and created by Gary Gygaz and Dave...

Wednesday, September 4, 2013

Obsidian Portal - Virtual Tabletop Tools

When I played Dungeons & Dragons in high school, I was never the Dungeon Master (or Game Master). I made my character sheet, brought a pencil and a set of die, and did what the DM told me to. When I started playing again, it was up to me (as the one who wanted to get back into D&D) to be the DM. This involves not only knowing the rules of the game, but building and running a dungeon, as well as managing all of the players. Being a DM is...

A Return to Dungeons and Dragons

About twelve years ago, as a rather awkward sophomore my friends and I played two games: Magic the Gathering and Dungeons and Dragons. Both were equally regarded as nerdy, but the key difference was that Magic took about a day to learn and could be finished in as little as 20 minutes. Dungeons and Dragons, on the other hand, took weeks just to complete one game, each encounter could last longer than an hour depending on how you played. It was...